Gaming Portal

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Location: Doubletree – Grand Ballroom: Salon V

Hours:

Wednesday Aug. 19 3:00 PM – Midnight
Thursday Aug. 20 8:00 AM – 11 PM
Friday Aug. 21 8:00 AM – 11 PM
Saturday Aug. 22 8:00 AM – 11 PM
Sunday Aug. 23 8:00 AM – 4 PM

Programming

Dungeons & Dragons Adventures League

DDEX2-1 City of Danger 

Designer: Shawn Merwin

Characters of Level 1-2, optimized for 1st            Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

DDEX2-2 Embers of Elmwood

Designer: Daniel Helmick

Characters of Level 1-4         Playtime: 4 hours

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

 

DDEX2-3 The Drowned Tower

Designer: Mike Shea

Characters of Level 5-10

Playtime: 4 hours

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

 

DDEX2-4 Mayhem in the Earthspur Mines

Designer: Will Doyle

Characters of Level 5-10

Playtime: 4 hours

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

 

DDEX2-5 Flames of Kythorn

Designer: John Rossomangno

Characters of Level 1-4

Playtime: 4 hours

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

 

DDEX2-6 Breath of the Yellow Rose

Designer: Greg Marks

Characters of Level 1-4

Playtime: 4 hours

 

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

 

DDEX2-7 Bounty in the Bog

Designer: Ken Hart

Characters of Level 1-4

Playtime: 4 hours

 

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

 

DDEX2-8 Foulness Beneath Mulmaster

Designer: Tim Eagon

Characters of Level 1-4

Playtime: 4 hours

 

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

 

DDEX2-9 Eye of the Tempest

Designer: Pieter Sleijpen

Characters of Level 5-10

Playtime: 8 hours, double length

 

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

 

DDEX2-10 Cloaks and Shadows

Designer: Will Doyle

Characters of Level 1-4

Playtime: 4 hours

 

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

 

DDEX2-11 Oubliette of Fort Iron

Designer: Greg Marks

Characters of Level 1-4

Playtime: 2 hours

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

 

DDEX2-12 Dark Rites at Fort Dalton

Designer: Robert Adducci

Characters of Level 1-4

Playtime: 2 hours

 

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

 

DDEX2-13 The Howling Void

Designer: Teos Abadia

Characters of Level 5-10

Playtime: 4 hours

 

A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult’s plans for Mulmaster’s destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe.


DDEX2-14 The Sword of Selfaril

Designer: Daniel Helmick

Characters of Level 5-10

Playtime: 4 hours

 

Details: The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

 

DDEX2-15 Black Heart of Vengeance

Designer: John Rossomango

Characters of Level 5-10

Playtime: 4 hours

 

Details: Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

 

DDEX2-16 Boltsmelter’s Book

Designer: Robert Adducci

Characters of Level 1-4

Playtime: 4 hours

 

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

 

DDEX3-1 Harried in Hillsfar

Designer: Shawn Merwin

Characters of Level 1-2, optimized for 1st

Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?

 


 

Numenera

2 – 6 players with Pregenerated Characters

Story Focused Adventure 1 Billion Years in the Future in the world of The Sun Below

Title: Inside the Pyramid

Description: The PCs explore the interior of an ancient complex looking for valuables and a safe exit.

Age: 9+

 

13th Age

2 – 6 players with Pregenerated Characters

Title: Swords Against Hell

Description: This is the 13th Age adventure from GenCon 2015. An evil wizard wants to rip open a Hellhole, a portal to the infernal realms, and turn into an immortal demon-king. The PCs need to find him and recruit whatever allies they can for the final confrontation.

Age: 11+


 

Try a New Board Game

Jason A. Holt, the translator for Czech Games Edition, will be on hand

to teach you how to play great board games from CGE. Learn to play Galaxy Trucker,

Space Alert, Alchemists, Tash-Kalar, and many others! Intelligence reports suggest

he may even have a copy of Codenames, the top secret word game.

 

This is a walk-in event. Come in any time, pick a game, and learn to play!

Random Demos

King of Tokyo: you play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. Ages 8 and up. 45 minute play time.

 

Kingsburg: players are Lords sent from the King to administer frontier territories. Curry favor with the king’s advisers to gather resources, armies, and victory points. Ages 13 and up. 90 minute playtime.

 

Pandemic: several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. Ages 8 and up. 45 minute play time.

 

Betrayal at House on the Hill: players explore “that creepy old place on the hill” until enough mystic misadventures happen that one player turns on the others. Build your own haunted house as you explore new rooms until you trigger the haunt, then you must survive and end the haunting…if you can! Ages 12 and up. 60 minute play time.

 

Machi Koro: Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. Take turns gathering resources. Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins! Ages 8 and up. 30 minute play time.

 

Tsuro: A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Ages 8 and up. 15 minute play time.

 

Guillotine: The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Ages 12 and up. 30 minute playtime.

 

Dixit: each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. The game ends when a player reaches 30 points. Ages 6 and up. 30 minutes play time.

 

Gang of Four is an exciting game of Cunning, Strategy and Power. The game’s premise is simple – be the first to rid yourself of all your cards and ascend to supreme power. But beware – a strategic misstep may find you in a struggle to survive. Ages 10 and up. 30 minutes play time.

 

DC Comics Deck-Building Game: You take on the role of Batman™, Superman™, or one of their allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game! Ages 15 and up. 45 minutes play time.

 

Carcassonne: A tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. Build cities, roads, cloisters and farms to gain more points than your opponents. When all the tiles have been placed, whoever has the most points wins! Ages 8 and up. 30-45 minute playtime.

 

Adventure Time Card Wars: Enter the land of Ooo from Adventure time and battle a friend. Summon creatures and cast spells to battle your way to victory! Ages 10 and up. 30 minute play time.

 


 

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

 

Room Layout

Click the thumbnail below to view the large image (10 Mb PNG).

Sasqquan_Gaming_Room_Layout

 

Gaming Schedule

The table numbers refer to the Room Layout above.

Wednesday 8/19

3:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX3-1 Harried in Hillsfar

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? This is a Regional Preview that will not be released to the general public until September!

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-6 Breath of the Yellow Rose

Characters of Level 1-4     Playtime: 4 hours

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

 

[Tables 14-21] Star Fleet Battles Miniatures Sanctioned Tournament

Playtime: 6 hours

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

4:00 PM

[Table 4] Dungeons & Dragons Adventures League DDEX2-5 Flames of Kythorn

Characters of Level 1-4     Playtime: 4 hours

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

 

[Table 11] Dungeons & Dragons Princes of the Apocalypse

Characters of Level 1-15    Playtime: 8 hours

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. This is a full campaign that will be running for the duration of Sasquan! Start at 1st level on Wednesday and finish at 15th level on Sunday.

 

7:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st

Playtime: 1 hour (adventure includes five, 1 hour adventures)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

8:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-2 Embers of Elmwood

Characters of Level 1-4     Playtime: 4 hours

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

 

[Table 3] Dungeons & Dragons Adventures DDEX2-8 Foulness Beneath Mulmaster

Characters of Level 1-4     Playtime: 4 hours

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

 

[Table 4] Dungeons & Dragons Adventures DDEX2-10 Cloaks and Shadows

Characters of Level 1-4     Playtime: 4 hours

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

Thursday 8/20

8:00 AM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

[Table 2] Dungeons & Dragons Adventures League DDEX2-5 Flames of Kythorn

Characters of Level 1-4     Playtime: 4 hours

 

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

 

[Table 3] Dungeons & Dragons Adventures DDEX2-10 Cloaks and Shadows

Characters of Level 1-4     Playtime: 4 hours

 

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-2 Embers of Elmwood

Characters of Level 1-4     Playtime: 4 hours

 

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

 

9:00 AM

[Table 11] Dungeons & Dragons ~ Princes of the Apocalypse

Characters of Level 1-15    Playtime: 12 hours

 

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. This is a full campaign that will be running for the duration of Sasquan! Start at 1st level on Wednesday and finish at 15th level on Sunday.

 

[Tables 14-21] Star Fleet Battles Miniatures Sanctioned Tournament

Playtime: 6 hours

 

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

12:00 PM

[Table 23] Machi Koro

Ages 8 + Playtime: 30 minutes

Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. Take turns gathering resources. Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!

 

1:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX3-1 Harried in Hillsfar

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes four, 1 hour adventures)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? This is a Regional Preview that will not be released to the general public until September!

 

[Table 2] Dungeons & Dragons Adventures League DDEX2-6 Breath of the Yellow Rose

Characters of Level 1-4     Playtime: 4 hours

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-9 Eye of the Tempest Part 1

Characters of Level 5-10    Playtime: 8 hours, double length broken into 2 parts

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

 

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-11 Oubliette of Fort Iron

Characters of Level 1-4     Playtime: 2 hours

 

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

 

[Table 22] Clacks: A Discworld Board Game 

Playtime: 2 hours

Clacks: A Discworld Board Game is based on the “Clacks” semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett’s novel Going Postal.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly “volunteered” Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across­ the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children’s introductory game.

 

2:00 PM

[Table 9] Try a New Board Game

Playtime: 4 hours

Jason A. Holt, the translator for Czech Games Edition, will be on hand to teach you how to play great board games from CGE. Learn to play Galaxy Trucker, Space Alert, Alchemists, Tash-Kalar, and many others! Intelligence reports suggest he may even have a copy of Codenames, the top secret word game.

This is a walk-in event. Come in any time, pick a game, and learn to play!

 

[Table 9] Numenera ~ Inside the Pyramid

2 – 6 players with Pregenerated Characters    Ages 9 +            Playtime: 4 hours

Story Focused Adventure set 1 Billion Years in the Future in the world of The Sun Below. The PCs explore the interior of an ancient complex looking for valuables and a safe exit.

 

[Table 23] Lunch Games

Playtime: 1 hour

 

Play a fast game like Tsuro, Guillotine, etc.

3:00 PM

[Table 4] Dungeons & Dragons Adventures League DDEX2-12 Dark Rites at Fort Dalton

Characters of Level 1-4     Playtime: 2 hours

 

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

 

[Table 22] Kingsburg

Ages 13 +          Playtime: 1.5 hours

 

Players are Lords sent from the King to administer frontier territories. Curry favor with the king’s advisers to gather resources, armies, and victory points.

 

 

 

[Table 23] Dixit

Ages 6 +            Playtime: 1 hour

 

Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, and then players vote on which card was played by the Storyteller. The game ends when a player reaches 30 points.

 

5:00 PM

[Table 22] Betrayal at House on the Hill

Ages 12 +          Playtime: 2 hours

 

Players explore “that creepy old place on the hill” until enough mystic misadventures happen that one player turns on the others. Build your own haunted house as you explore new rooms until you trigger the haunt, then you must survive and end the haunting…if you can!

 

[Table 23] Adventure Time Card Wars

Ages 10 +          Playtime: 2 hours

 

Enter the land of Ooo from Adventure time and battle a friend. Summon creatures and cast spells to battle your way to victory!

 

6:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

7:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-7 Bounty in the Bog

Characters of Level 1-4     Playtime: 4 hours

 

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-9 Eye of the Tempest Part 2

Characters of Level 5-10    Playtime: 8 hours, double length broken into 2 parts

 

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-16 Boltsmelter’s Book

Characters of Level 1-4     Playtime: 4 hours

 

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

 

 

[Table 22] Pandemic

Ages 8 +            Playtime: 2 hours

 

Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

 

[Table 23] Lunch Games

Playtime: 1 hour

 

Play a fast game like Tsuro, Guillotine, etc

 

8:00 PM

[Table 23] Gang of Four

Ages 10 +          Playtime: 1 hour

 

This is an exciting game of Cunning, Strategy and Power. The game’s premise is simple – be the first to rid yourself of all your cards and ascend to supreme power. But beware – a strategic misstep may find you in a struggle to survive.

Friday 8/21

8:00 AM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

[Table 2] Dungeons & Dragons Adventures DDEX2-8 Foulness Beneath Mulmaster

Characters of Level 1-4     Playtime: 4 hours

 

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

 

[Table 3] Dungeons & Dragons Adventures DDEX2-13 The Howling Void

Characters of Level 5-10    Playtime: 4 hours

 

A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult’s plans for Mulmaster’s destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe.

 

9:00 AM

[Table 9] Try a New Board Game

Playtime: 4 hours

 

Jason A. Holt, the translator for Czech Games Edition, will be on hand to teach you how to play great board games from CGE. Learn to play Galaxy Trucker, Space Alert, Alchemists, Tash-Kalar, and many others! Intelligence reports suggest he may even have a copy of Codenames, the top secret word game.

 

This is a walk-in event. Come in any time, pick a game, and learn to play!

 

[Table 11] Dungeons & Dragons ~ Princes of the Apocalypse

Characters of Level 1-15    Playtime: 12 hours

 

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. This is a full campaign that will be running for the duration of Sasquan! Start at 1st level on Wednesday and finish at 15th level on Sunday.

 

[Tables 14-21] Star Fleet Battles Miniatures Sanctioned Tournament

Playtime: 6 hours

 

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

[Table 22] Clacks: A Discworld Board Game 

Playtime: 2 hours

 

Clacks: A Discworld Board Game is based on the “Clacks” semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett’s novel Going Postal.

 

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly “volunteered” Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

 

Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across­ the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children’s introductory game.

 

10:00 AM

[Table 4] Dungeons & Dragons Adventures League DDEX2-2 Embers of Elmwood

Characters of Level 1-4     Playtime: 4 hours

 

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

 

11:00 AM

[Table 22] DC Comics Deck-Building Game

Ages 15 +          Playtime: 2 hours

 

You take on the role of Batman™, Superman™, or one of their allies in the struggle against the forces of Super-Villainy! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many of the DC Comics Super-Villains as you can. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game!

 

1:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX3-1 Harried in Hillsfar

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes four, 1 hour adventures)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? This is a Regional Preview that will not be released to the general public until September!

 

[Table 2] Dungeons & Dragons Adventures DDEX2-10 Cloaks and Shadows

Characters of Level 1-4     Playtime: 4 hours

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

 

[Table 3] Dungeons & Dragons Adventures DDEX2-14 The Sword of Selfaril

Characters of Level 5-10    Playtime: 4 hours

Details: The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

 

2:00 PM

[Table 13] 13th Age ~ Swords Against Hell

2 – 6 players with Pregenerated Characters    Ages 11 +          Playtime: 4 hours

This is the 13th Age adventure from GenCon 2015. An evil wizard wants to rip open a Hellhole, a portal to the infernal realms, and turn into an immortal demon-king. The PCs need to find him and recruit whatever allies they can for the final confrontation.

 

3:00 PM

[Table 4] Dungeons & Dragons Adventures League DDEX2-7 Bounty in the Bog

Characters of Level 1-4     Playtime: 4 hours

 

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

 

6:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

 

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

7:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-11 Oubliette of Fort Iron

Characters of Level 1-4     Playtime: 2 hours

 

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-15 Black Heart of Vengeance

Characters of Level 5-10    Playtime: 4 hours

 

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-16 Boltsmelter’s Book

Characters of Level 1-4     Playtime: 4 hours

 

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

 

9:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-12 Dark Rites at Fort Dalton

Characters of Level 1-4     Playtime: 2 hours

 

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

 

Saturday 8/22

8:00 AM

[Table 1] Dungeons & Dragons Adventures League DDEX3-1 Harried in Hillsfar

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes four, 1 hour adventures)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? This is a Regional Preview that will not be released to the general public until September!

 

[Table 2] Dungeons & Dragons Adventures League DDEX2-16 Boltsmelter’s Book

Characters of Level 1-4     Playtime: 4 hours

 

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-5 Flames of Kythorn

Characters of Level 1-4     Playtime: 4 hours

 

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-4 Mayhem in the Earthspur Mines

Characters of Level 5-10    Playtime: 4 hours

 

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

 

9:00 AM

[Table 11] Dungeons & Dragons ~ Princes of the Apocalypse

Characters of Level 1-15    Playtime: 12 hours

 

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. This is a full campaign that will be running for the duration of Sasquan! Start at 1st level on Wednesday and finish at 15th level on Sunday.

 

[Tables 14-21] Star Fleet Battles Miniatures Sanctioned Tournament

Playtime: 6 hours

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

1:00 PM

[Table 1] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

[Table 2] Dungeons & Dragons Adventures League DDEX2-3 The Drowned Tower

Characters of Level 5-10    Playtime: 4 hours

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

 

5:00 PM

[Table 22] King of Tokyo

Ages 8 +            Playtime:  2 hours

 

You play mutant monsters, gigantic robots, and strange aliens – all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

 

[Table 23] Gang of Four

Ages 10 +          Playtime: 1 hour

 

This is an exciting game of Cunning, Strategy and Power. The game’s premise is simple – be the first to rid yourself of all your cards and ascend to supreme power. But beware – a strategic misstep may find you in a struggle to survive.

 

5:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-4 Mayhem in the Earthspur Mines

Characters of Level 5-10    Playtime: 4 hours

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

 

[Table 3] Dungeons & Dragons Adventures DDEX2-8 Foulness Beneath Mulmaster

Characters of Level 1-4     Playtime: 4 hours

 

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

 

 

[Table 4] Dungeons & Dragons Adventures DDEX2-14 The Sword of Selfaril

Characters of Level 5-10    Playtime: 4 hours

Details: The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

 

[Table 22] Carcassonne

Ages 8 +            Playtime:  2 hours

This is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. Build cities, roads, cloisters and farms to gain more points than your opponents. When all the tiles have been placed, whoever has the most points wins!

 

[Table 23] Dixit

Ages 6 +            Playtime: 1 hour

Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, and then players vote on which card was played by the Storyteller. The game ends when a player reaches 30 points.

 

8:00 PM

[Table 23] Lunch Games

Playtime: 1 hour

Play a fast game like Tsuro, Guillotine, etc.

 

 

Sunday 8/22

8:00 AM

[Table 1] Dungeons & Dragons Adventures League DDEX3-1 Harried in Hillsfar

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes four, 1 hour adventures)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? This is a Regional Preview that will not be released to the general public until September!

 

[Table 2] Dungeons & Dragons Adventures League DDEX2-9 Eye of the Tempest Part 1

Characters of Level 5-10    Playtime: 8 hours, double length broken into 2 parts

 

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

 

[Table 3] Dungeons & Dragons Adventures League DDEX2-11 Oubliette of Fort Iron

Characters of Level 1-4     Playtime: 2 hours

 

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-15 Black Heart of Vengeance

Characters of Level 5-10    Playtime: 4 hours

 

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

 

9:00 AM

[Table 11] Dungeons & Dragons ~ Princes of the Apocalypse

Characters of Level 1-15    Playtime: 12 hours

 

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. This is a full campaign that will be running for the duration of Sasquan! Start at 1st level on Wednesday and finish at 15th level on Sunday.

 

[Tables 14-21] Star Fleet Battles Miniatures Sanctioned Tournament

Playtime: 6 hours

Star Fleet Battles (SFB) is a single-elimination space combat game set in a hockey style space map set-up in two dimensional space, among 12-16 warships of command cruiser or similar rank of starship, played one-on-one on each map, with all materials provided by the Judge(s). Players are invited to bring their own pen, dice, and rulebook, if they wish. All other materials – miniatures, map, counters, and other materials for the game are provided by the head Judge.

 

12:00 PM

[Table 3] Dungeons & Dragons Adventures League DDEX2-1 City of Danger 

Characters of Level 1-2, optimized for 1st      Playtime: 1 hour (adventure includes five, 1 hour adventures)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

 

1:00 PM

[Table 2] Dungeons & Dragons Adventures League DDEX2-9 Eye of the Tempest Part 2

Characters of Level 5-10    Playtime: 8 hours, double length broken into 2 parts

 

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape?

 

[Table 4] Dungeons & Dragons Adventures League DDEX2-3 The Drowned Tower

Characters of Level 5-10    Playtime: 4 hours

 

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

 

2:00 PM

[Table 4] Dungeons & Dragons Adventures League DDEX2-12 Dark Rites at Fort Dalton

Characters of Level 1-4     Playtime: 2 hours

 

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?